Malcolligere

General Information
''' Nation now deceased at the hands of The Coalition after failed galactic domination. '''

Nation Name: Malcolligere Empire [Mal-coll-ig-e-air]

Nation Leader: The Mortith (Council leader) [More-ti-th]

Species: The Aeternalis [Ay-turn-ah-liss] Species Description: Beings made of the remnants of a supermassive black hole; the dense material formed a sentient race that "cannot die from age" (Lifespan is 30 million years). Can slowly regenerate limbs and/or replicate itself (the offspring is slightly different). When killed their body melts down due to their biological processes stopping the thermal degradation of their body.


 * Avg. Height: 7.5 Feet tall.
 * Avg. Speed: 40 Miles per hour.
 * Asexual Reproduction; Mitosis.
 * Camouflage; Can change color at will (default color is black).
 * Humanoid in shape.

Nation Description: A Communist Aristocratic Empire. Home system was created from the remnants of a supermassive black hole imploding and created a material that kept some of the density from the black hole; material named Atrarenth. Home system has 12 planets and is 8,000 AU in diameter, Star is a yellow giant named Voide. The Aeternalis are not a hive mind. If led to starvation Photosynthesis is possible. Monetary Unit: Vequid, Ꮙ (1 Ꮙ = .0093 $). Population: 30 Trillion.

Nation Lore: The Aeternalis do not know how they came into existence, or how they gained sentience, all they do know is that they must control the galaxy. They worship The Light; The Light beckons them into the cosmos forevermore. The Light is not a church of any kind, it is a way of life, a thought process in order to indoctrinate the masses into militarization. The Aeternalis have always been one nation and always will be.

Nation Kardashev scale: 2.6 (Controlled most of the Merlia Arm at height of Empire)

The Holographic Clipboard
Appearance: The Holographic Clipboard is made up of 2 metal bars on top and bottom. The screen is default blue light, color can be changed in settings. Writing on the clipboard is done by a metal stylus that is programmed to stop once it hits the "surface" of the Clipboard. The metal bars can be customized by a professional. The opposite side is either see through, a static color/image, or what's shown on the other side depending upon settings.

Size (Without Mods):


 * Clipboard:
 * Default Width: 10 inches (25.4 centimeters)
 * Minimum Width: 5 inches (12.7 centimeters)
 * Maximum Width: 20 inches (50.8 centimeters)
 * Default Length: 15 inches (38.1 centimeters)
 * Minimum Length 1 inch (2.54 centimeters)
 * Maximum Length: 45 inches (114.3 centimeters)
 * Bars:
 * Width: Clipboard width proportions
 * Length: .4 inches (1.016 centimeters)
 * Stylus:
 * Width: .37 inches (9.398 millimeters)
 * Length: 6 inches (15.24 centimeters)

Features: Stylus is programmed to stop at "surface" of Clipboard. The Clipboard can change sizes. It opens at default sizes and asks for whatever the preferred lock mechanism of the owner and decided lock is (e.g. identifying features with camera, password, pin, pattern, voice command, blood offering (sample), and/or authorization code from The Council). Each Clipboard comes with 1 terabyte of storage. The Clipboard will not connect to a new network without an unlock (unless specified otherwise in settings). Almost all file formats are supported (includes .exe)

Mods: Add-ons to the Holographic Clipboard include: a private network (.1 inch³ cube on the top bar), extensions to length and width, more storage, performance increasement, appearance modifications, the ability to cast projections (from the Clipboard), the ability to float (the Clipboard), and the ability to "shrink" the Clipboard to a more compact space.

Types of Atrarenth
Atrarenth: What the Aeternalis are 'made of', malleable and can conduct heat well.

Atranth: Very dense version of Atrarenth, nearly indestructible without the proper tools.

Atenoan: Extremely good insulator, about half as indestructible as Atranth.

Xoulle: Highly volatile version of synthetic Atrarenth.

Zoulle: Even more volatile version of Xoulle, made from pure Atrarenth.

Ωoulle: {REDACTED}

Atrarunth: Very light, cannot be mass produced.

The Basics
The Malcolligere Empire is a Communist Aristocratic Empire, meaning a composition of “States”, that do not elect a leader and are subject to The Council’s will; it is not inherently communist due to the fact that corporations and organizations can still be formed (the government can take things away and use them without explicit permission). These states can elect representatives to The Tribunal, The Board, and The Civiram. The Council gets a private election amongst Malcolligere’s wealthiest and The Council itself. A Vequid (Ꮙ) is a coin made of finely marked metal, every state has a Vequid mint, it has a crypto form as well. Parties within all levels of the government are permitted, but can be dismantled by The Council at any time. There are 4 branches of the government: Legislative, Executive, Judicial, and Civilis Servitium. There are 2 levels of government, Federal and State.

Politics
Political parties can and are used in Malcolligere at all levels and branches of the government.

Ruling Political Parties
The Expansionist Party : Believes in expanding Malcolligere to all corners of The Galaxy (respecting borders of course). 43% majority in The Board, 20% Majority in The Council.

The Militarist Party : Believes in expanding Malcolligere’s military to achieve prosperity amongst the galactic community. 26% majority in The Board. 20% majority in The Council.

The Technological Party : Believes in expanding research and using the technological advancements to ensure Malcolligere’s prosperity. 11% majority in The Board. 20% majority in The Council

The Isolationist Party : Believes in completely closed borders and disconnecting from all foreign affairs. 10% majority in The Board.

The Transnational Party : Believes in opening our borders to all foreigners. 1% majority in The Board.

State
Each state consists of a region populated by at least 500 billion people. Each state must have terrestrial land, but it’s capital can be in space, etc. Each state is to have an internalized government, they can be different from Malcolligere’s, however they cannot secede. Every state is to elect a representative to The Tribunal, The Board, and The Civiram. These states cannot have a separate monetary unit (unless decided otherwise by The Council and The Board). Each state can have up to 5 representatives on The Board (depends upon population), up to 3 representatives on The Tribunal (depends on population), and up to 6 representatives on The Civiram.

Current maximum number of representatives on The Board: 600

Current number of representatives on The Board: 290

Current maximum number of representatives on The Tribunal: 400

Current number of representatives on The Tribunal: 160

Current maximum number of representatives on The Civiram: 500

Current number of representatives on The Civiram: 20

Current States

 * Tevorrlin: Steflic and Verdiqueth
 * Nestillvokrin: Nestill and Exalti
 * Temarin: North Arcatl
 * Florrmon: North-East Arcatl
 * Delcom: East Arcatl
 * Wolmirwen: South Arcatl
 * Rimocriv: West Arcatl
 * Merlom: Arcatl’s moons
 * Eamor: North Teral
 * Lorem Inquiter: East Teral
 * Lorem Unquut: South Teral
 * Uoam: South-West Teral
 * Elaroim: West Teral
 * Ormbruq: North-East Artificium
 * Lormbaq: East Artificium
 * Ervalrin: West Artificium
 * United Elarquin: Ethrill’s moons
 * Epocrim: Ourounos’ moons
 * Dvarl: Duwo and Vulin
 * Arol: North Aqaflin
 * Rlen: East Aqaflin
 * Mervaltin: South and West Aqaflin
 * Ferrati: Aqaflin’s moons
 * Qoar: North Civitas Maximus
 * Gelrom: North-East Civitas Maximus
 * Erelorf: East Civitas Maximus
 * Fiell: South-East Civitas Maximus
 * Corumin: South Civitas Maximus
 * Eralkrin: West Civitas Maximus
 * Meqoorastin: Begiuon’s moons
 * Foerfil: Vaoin’s moons
 * Carean: Caeren and The Kuert Belt
 * Voro: North Inficerin
 * Valo: North-East Inficerin
 * Eralo: East Inficerin
 * Leor: West Inficerin
 * Jorean: Jevetin
 * Yorom: Dimocrin and it’s moons
 * Woborm: North Tevrill
 * Coeram: East Tevrill
 * Feorl: South Tevrill
 * Loeqrr: South-West Tevrill
 * Norim: West Tevrill
 * Lormap: Motirv
 * Roerc: Rovon and Voph Belt
 * Caroi: North Volkoi
 * Moru: East Volkoi
 * Eroac: South-West Volkoi
 * Rowe: Karrvi and Kovvri
 * Avaroqii: North Arfium
 * Roaw: South Arfium

Executive
The executive branch of Malcolligere consists of The Council.

The Council
The Council is a group of the elite in Malcolligere, those higher above the rest, both in blood and in ethics. The Council is elected from a group of the wealthiest (only when a current Councilmember dies or retires), The Council itself will elect the new Councilmember. The Council has supreme power, in that when a majority is reached they can overturn anything, unless a unanimous vote is reached within The Board, The Tribunal, or The Civiram. The Council is responsible for foreign affairs.

The current leader of The Council is The Mortith, their true identity is unknown, even to itself.

Legislative
The Legislative branch of Malcolligere consists of The Board (and any state legislative systems).

The Board
The Board is a group of representatives from each state that create laws which overturn any State laws. It cannot go against The Council without a unanimous vote. Each Board member is voted in by their own state’s citizens. In order for laws to be passed they must reach a simple majority. Each law can be amended with a 2/3rds majority. The “Constitution” of Malcolligere is The Voidere Texts, which consist of inalienable rights a citizen must be given, which includes: the ability to participate in the government (includes the ability to be elected and to vote), the right to a trial (includes the ability to sue the government, a corporate entity or a private entity), the ability to own a weapon, freedom of opinion (does not include freedom of religion), and government protection from infringement of these rights.

Judicial
The Judicial branch of Malcolligere consists of The Tribunal (and any state court systems).

The Tribunal
The Tribunal is the highest level of court in which you are judged by any federal and state laws for crimes committed. There are 10 branches of The Tribunal each dealing with a general area of crime (e.g. corporate, virtual, murder).

Civilis Servitium
Civilis Servitium consists of The Civiram.

The Civiram
The Civiram’s purpose is to ensure the working conditions and employment of citizens in government or a corporation/organization. (e.g. if they are not employed within a certain time period they will be offered a job as a federal or state worker).

NOTES:


 * If captured they are to kill themselves.
 * The "Troops:" is just a generalization of what the lowest soldier in that branch is equipped with.
 * -Every ship is equipped with MNSF [Malcolligere Nanotechnology Self-Healing].

Weapon Types:

 * Bullets: We don't really use these, but if you don't know what bullets are then I don't know what to tell you.
 * Rockets: Filled with some sort of explosive, it usually explodes on impact.
 * Railguns & Coilguns: Magnets go brrrr.
 * Alkahest: Bullets/darts filled with fluoroantimonic acid, explodes the acid on impact.
 * Infiltrer: A specialized rocket that penetrates a ship and reaches as far inside (to the center) as possible and vibrates and releases sound at the resonant frequency of the ship (usually the hull), once it reaches the resonant frequency it creates an artificial black hole which [when combined] shatters the ship and it collapses in on itself, the black hole will likely never accumulate enough mass in order to not resist the Schwarzschild Radius.
 * Toxiko: A bullet or dart etc. that is filled with extreme toxins such as Ricin, Latrotoxin, Batrachotoxin, and Botulinum Toxin; all of these toxins can kill with as little as a gram.
 * Apeironi: Although not as powerful as other weapons, this type of weapon can run itself for as long as it's parts work. It uses zero-point reactions to power itself eternally. The exuded beam is a dark purple.
 * Plasma: Can be loaded with any sort of Plasma ammunition.
 * Laser: Concentrated light beam, colors indicate intensity. Energy: Energy is (extremely) concentrated Plasma.
 * Garill: Galicrystal weapons.
 * Anti-Matter: A 'bullet' that when it hits a surface the anti-matter will react with its counterpart inside the bullet to explode on said surface.
 * Pexterus: Shoots a ball of plasma that targets and splits to destroy conductive surfaces.
 * Enmatr: Energy + Anti-Matter.
 * Quantii: Weapons that use quantum physics to change the state of another place or damage it (i.e. change state of matter, temperature, celestial disposition, dissipate an object or change it).
 * Nuklier: Nuclear explosions with 'small weapons'.
 * Kobor: Weapons that fire ammunition made from "the material that the Kubos were made of".
 * Xoulle: Synthetic Atrarenth ammunition.
 * Zoulle: Pure Atrarenth ammunition.
 * Crystallim: Pure Atrarenth crystal.
 * Gaulikrystal: Weapons that shoot gamma rays through Galicrystal which in turn makes any contact made destabilize the molecular structure of the object of impact, essentially vaporizing the object.
 * Liberators: [Super]weapons that send a single intense beam of Energy at an object and then a beam of Enmatr in the shape of a + (if you're facing it head on).
 * Vastari: [Super]weapons that intentionally leave a planet uninhabitable, usually by melting the crust.
 * Sifr: [Super]weapons powered by zero-point energy reactions, the released energy is directed at a certain location, as decided by the captain or the onboard A.I.
 * R︎a︎z︎e︎r︎: Quantum core exploders.

Armor Types:
Due to being made of Atrarenth The Aeternalis rarely wear armor. There are different designs of each Armor Type (for military status reasons).


 * Nanurmur: A biomechanical nanosuit that enhances biological functions (the already enhanced regeneration, speed [now 55 mph], strength, etc.), every member of the military is equipped with one (can still live without it on; it interfaces with all other armor types to move matter in order to soften a blow or weaponize).
 * Stitho: A less powerful mass producible version of Kobalos armor, can only scatter visible light.
 * Regalar: A Veklar full body suit (Veklar is just Kevlar but its made of stronger materials). Uniform of Regalis Wardon.
 * Navrig: Armor made of Carbyne. Uniform of Navigium.
 * Duvwog: A suit made of Graphene. Uniform of The Locus Command.
 * Narvwog: An armor made of Carbyne and Graphene. Uniform of Devoidier
 * Paetr: A full body suit made of Veklar and Carbyne. Uniform of The Praemonitio Guard.
 * Sorciv: A full body suit made with Veklar made from Carbyne and Graphene. Uniform of Secernere Militaris.
 * Varen: Full body armor for Military leaders (and The Council), made of thin Atranth layers (Atranth is a lighter rarer version of Atrarenth with less explosivity and more "indestructiblity").
 * Galroi: Armor designed to absorb the energy released from a Galicrystal explosion and redirect it towards the wearer's/driver's direction of choice.

Regalis Wardon ("Royal Guard")
Troops: Every member gets a standard issue Plasma Assault Rifle, other options include: Anti-Matter Sniper Rifle, Plasma Combat Shotgun, an Energy Handgun, Quantii Gauss Rifle and Gaulikrystal Semi-Automatic Rifle for higher up officers. Training is 116 years (due to the fact that they guard The Council). Higher ups get access to Regalar.

Magnispec: A very large ship (50 Miles long, 20 Miles wide; 80.467 Km. long, 32.187 Km. wide), The Ship Of The Council (used as a meeting place when not on planet). Fitted with everything the MES Captolum has (except for the particle accelerator). # of: 1

Scientiamaxo: A research and manufacturing facility (300 miles²; 482.8 kilometers²), run by The Council, overseen by Councilmember Iomin (it obviously has defenses). # of: 1

Roylai: Starfighters that surround Magnispec (40 Feet;12.19 Meters), equipped with everything the Nemel Fighter has. When all surround Magnispec it can form a shield that can withstand thousands of nuclear explosives. # of: 400,000

Onhri: Corvettes that surround Magnispec (500 Feet;152.4 Meters), equipped with everything the Mikros Corvette has. When surrounding Magnispec (below the Roylai shield), it forms a mirror of sorts (deflects most ammunition). # of: 40,000

# of Personnel: 200,485,200 (200.4 Million)

Navigium (Space Navy)
Note: Every ship has at least an escape hatch, for bigger ships escape pods shaped like a cone; and at least a thin shield for debris, bigger = thicker. Every ship is equipped with MNSF (Malcolligere Nanotechnology Self-Healing).

Troops: Every troop is to be equipped with a Plasma Submachine Gun or a Plasma Pistol; other options include: Quantii Gauss Rifle, Energy Semi-Automatic Rifle. For higher up officers an Energy Assault Rifle and Gaulikrystal Semi-Automatic Rifle is available. Training is 90 years. Higher ups get access to Navrig.(edited)

Racor Uldef: A ship (2,300 feet; 701.04 meters) made of pure Atranth and Atrarunth. Inside is a fusion reactor that when charging the weapon shoots a beam of every light wavelength into a prism trap made of Galicrystal and Crystallim. Takes 50 GS minutes to charge up fully, the finished beam will destroy everything (within 100 AU) in a single burst. Expected energy output is in the yottajoules. The finished beam will be 400 feet wide (121.92 meters wide). # of: 2

Ulfin EMP: A self-guided missile (20 feet long; 6.09 meters), detonated from either MES Captolum or Nellus Vuide, once detonated the explosion will release thousands of shards of silver outwards followed by the double exponential pulse of electromagnetic energy. Powered by a laser trapped in Galicrystal and Crystallim. The pulse will destroy any electronics in it's range (5 AU). If destroyed prior to detonation the resulting explosion will not have the desired effect but rather a regular explosion .1 AU across. # of: 1

Uderka Ulrathim: An artificial black hole that uses wormholes to continually accelerate matter in an astrophysical jet until the light barrier is broken and the wormholes are destroyed sending even more energy in the direction it is pointed at. Destructive capabilities are dependent upon amount of matter used. # of: 1

Nicoll-Dyson: Do I need to explain this? Just ask Voopmont lmao. # of: 6 (not including Project Zeus and Project Anaideia)

Caplan Beam: Same protocol. # of: 2

The Void Master: An artificial blue supergiant (1,300 Solar Radii [Solar Shell is 1,500 Solar Radii]) located close to the pocket of The Void under Malcolligere (on the map), a Caplan Thruster embedded into the solar shell (once in peacetime shell will be taken apart and star used for refugee artificial system). Several stations are located on the solar shell. When the Caplan Thruster is turned on 'all the way' it will be what Voopy calls a "Caplan Beam". # of: 1

The Voidbringer: The largest ship to possibly ever exist (1,000 Miles long, 700 Miles wide; 1609.34 Kilometers long, 1126.54 Kilometers wide), artificial gravity and [synthetic] Atranth, Atenoan, and "the Kubos material" columns and hulls is needed to stop it from collapsing in on itself. It is the perfect warship, it is powered from every single power source possible, e.g. vacuum energy, every EMP frequency, fusion, fission, solar, prism traps, zero-point energy, dark matter, dark energy, anti-matter, etc. There is every weapon possible on The Voidbringer: Bullets, Rockets, Railguns, Coilguns, Infiltrer, Toxiko, Apeironi, Laser, Garill, Plasma, Energy, Nuklier, Anti-Matter, Enmatr, Quantii, Kobor, Xoulle, Zoulle, Crystallim, Liberators, Sifr, Gaulikrystal, etc., and a new weapon that uses an artificial neutron star (named Tyche) to power a superweapon (and the backup generator) that is only comparable to Perses. There is of course farms, ranches, particle accelerators, warp gates, labs, observatories, hangars, factories, a wormhole opener, temples to The Light, branch of Secernere Militaris, etc. If The Voidbringer is ever destroyed (which is only capable of by a superweapon) it is to break into 5 ships using several vacuum walls and detachable hallways. Each region of the ship is contained with a separate Faraday Cage. The fire suppression system is a labyrinth of pipes filled with halomethane. If there is a hole in the ship Malcolligere Nanotechnology will be used to patch it up; if there is a large enough hole the ship will move around it's hull in order to fill the space. Techne Magister controls the ship from a distance. This ship can last for theoretically as long as Techne Magister lives, e.g. "forever". If there is too many enemy ships close to The Voidbringer and the shield is down, Techne Magister will protrude large spikes from the hull using Malcolligere Nanotechnology, if fighters are not enough to destroy them. # of: 1

Capitolium Planescipium, Aka MES Captolum: An insanely large ship (200 Miles long, 90 Miles wide; 321.9 Km. long, 144.8 Km. wide), capitol ship of The Navigium, fitted with all manner of weapons (including the weapons that can shoot all ammunition and muffled weapons) and has 1200 Ft. thick armor on all sides. To stop the ship from collapsing in on its own gravity the supports are made from synthetic Atranth. Has Crystallim weaponry on the sides; on the front there is a large version of a Crystallim cannon that shoots Zoulle and Xoulle along the beam of Crystallim filtered energy, theorized planet killer. Has: farms, ranches, labs, a particle accelerator, ranches, barracks, several factories, hangars, several reactors of most types (most energy goes to engine and life support), an antimatter engine, a large temple to The Light, a branch of Secernere Militaris, a wormhole opener (cannot close them, however they collapse within 12 Galactic Standard Hours; any ship can go through them), an onboard sister A.I. of the ones on the Maritimus Maximus', 100,000x the computing power and 100 Yottabytes of storage, this A.I. is named Techne Secmagister. Slow and very unmaneuverable; as fuel efficient as possible. (Can go in atmosphere) # of: 1

Nellus Vuide: A very large ship (50 Miles long, 20 Miles wide; 80.467 Km. long, 32.1869 Km.), a secondary capitol ship of The Navigium, fitted with all manner of weapons (like MES Captolum, has a smaller version of the super weapon on MES Captolum), the armor of Nellus Vuide is made of a thin sheet of the material the Kubos are made of, and synthetic Atranth. their are warp gates within Nellus Vuide to MES Captolum, Magnispec, The Voidbringer, and Malcolligin (can be shut off). The tip of Nellus Vuide is thickly armored with the material the Kubos are made of, making it a perfect battering ram for larger ships. It uses an anti-matter engine. Nellus Vuide can sustain itself for 3 Galactic Standard Years without any outside interference. # of: 2

Loer Vindi: Incredibly large ship (30 Miles long; 48.2 Kilometers long) made entirely of Malcolligere Nanotechnology (hyperbole), has a Gaulikrystal [super]weapon and a Crystallim [super]weapon. (In the case of an EMP the Malcolligere Nanotechnology is programmed to connect like chain links.) # of: 25

Obliteroi: Very large ships (15 Miles long; 24.1 Km.), slow but very maneuverable, has a Crystallim [super]weapon. Can work as a carrier if needed. # of: 100

Vindica: Large ships (10 Miles long; 16 Km.), fast but not very maneuverable, has a Liberator [super]weapon. # of: 160

Blekarr: Entirely weaponized ships (2,000 Ft.; 609.6 M.), entirely made of nanotechnology, has every single type of weapon onboard (excluding superweapons), if needed it will kamikaze into the nearest capital/flagship of the enemy fleet and act as a giant Nanoswarm. # of: 200

Estern Fleet Carrier: Large vessels (3 Miles long 15840 Ft.; 4.82 Km.), used to house smaller warships for transportation during times of war. # of: 280

Esternad Troop Carrier: Large ships (1 Mile long 5280 Ft.; 1.61 Km.), used to transport troops to and from battles (can be used to transport troops to other ships and refuel ships). # of: 300

Hebrich Carrier: Large ship (.99 miles long 5227.2 ft; 1.59 km.), a smaller combination of the Estern Fleet Carrier and the Esternad Troop Carrier. # of: 390

Cerberi: Large dreadnought (.98 miles long; 1.57 kilometers long), Cerberi are fitted with 3 Crystallim weapons at the front and 1 Gaulikrystal weapon at the back, complimented by assorted Energy and Antimatter weapons along every side. # of: 500

Qynnhilder: Large ship (3,300 feet long; 1005.84 meters long),used for Quantii, which includes heat/cold rays and state of matter changes. # of: 755

Cynnhilder: Large ship (3,250 feet long; 990.6 meters long: 1,970 feet wide; 600.5 meters wide) used for the sole purpose of shooting Gaulikrystal in space (if destroyed the Galicrystal is to be detonated while ramming largest ship in area). # of: 1,020

Demoali Dreadnought: Large[r] battleships (3,168 feet long: .6 miles; 965.6 meters long), has (max 50,000) Dræn and a Sifr [super]weapon.

# of: 10,010 Portioa Carrier: Large carriers (2,950 Feet long; 899.16 Meters long) used to house [max 2,000,000] Dræn. Equipped with heavy weaponry. # of: 40,000

Umbroil: Ships made entirely for continuous shields (1,000 Ft; 304.8 M.), if the shield is turned off an Enmatr weapon is charged in the background. # of: 70,000

Moffdrædan Dreadnought: Large battleships (.5 Miles long 2640 Ft.; .805 Km.), fitted with large weaponry on all sides and tightly armoured, a slow but maneuverable battleship. # of: 100,100

Razer Battleship: Big ship (.3 Miles long 1584 Ft.; .483 Km., heavily armored and fitted with large weapons they are slow to turn and accelerate. # of: 250,555

Zeran Battleship: Big ship (.29 Miles long 1531.2 Ft.; 466.7 meters), heavily armored and slow to accelerate but very maneuverable. # of: 360,000

Raser Battlecruiser: Similar to the Razer Battleship (.28 Miles long 1478.4 Ft.; 450 meters), still heavily armoured (but not as much as the Razer Battleship) fitted with the same weaponry as the Razer Battleship, accelerates faster than the Razer Battleship. # of: 450,920

Distatia Battlecruiser: Similiar to the Zeran Battleship (.26 Miles long 1372.8 Ft.; 418.4 meters), but faster to accelerate. # of: 500,000

Crux Cruiser: Somewhat big ship (.25 Miles long 1320 Ft.; 402.3 meters), highly armored and fast. # of: 660,000

Fastuz Heavy Cruiser: Larger than most Malcolligere ships (.24 Miles long 1267.2 Ft.; .386 Km.), thickly armoured the Fastuz Heavy Cruiser can reach fast speeds in space, steering is almost impossible at top speeds. # of: 700,350

Tachos Light Cruiser: Similar to Fastuz Heavy Cruiser (.22 Miles long 1161.6 Ft.; .354 Km.), armoured lighter than the Fastuz Heavy Cruiser, incredibly fuel efficient, fast. # of: 790,108

Terter Territory Defense Ship: A ship (1108.8 Feet long .21 Mi.; .337 Km.) made for the purpose of defending Malcolligere territorial claims, not as fast as other ships, but rather incredibly thickly armored and weaponized. These ships are not to leave Malcolligere Territory (the dotted line). # of: 900,500

Tegere Destroyer: A fast 'average' sized ship (1056 Feet .2 Mi.; .322 Km.), generally surrounding larger ships, heavily armoured and fast. # of: 1,000,700

Ræst Destroyer: Fast ship (1000 Feet ; 304.8 meters), surrounding capital ships of any given fleet, heavily armoured and fast. # of 1,205,000

Protegere Frigate: Similar to the Tgere Destroyer, downsized in every way (897.6 Feet .17 Mi.; 273 meters). # of: 1,605,400

Visum Aviso: Small ship used for scouting and patrol (705 Feet ;214.8 Meters), incredibly fast and maneuverable. # of: 2,001,000

Valroki Corvette: Small ship (600 Feet ;182.88 meters), all have a large point[s] on each end, very fast and highly armored on each end (the shields tend to concentrate on the sides). # of 2,800,000

Mikros Corvette: Small (528 Feet .1 Mi.; .16 Km.), the (second) most abundant of ships, lightly armoured and fast. # of: 3,010,043

Toder Fighter: Very small (30 Feet ; 9.144 M.), a [relatively] new addition to Navigium, the Toder Fighter is a piloted drone (piloted from the ship its launched from) that can reach FTL; various Laser, Energy, and Plasma weapons.

# of: 4,500,202 Spoidan Fighter: Very tiny (15 Feet ; 4.572 M.), a piloted drone from the ship it's launched from (like the Toder Fighter), can reach FTL, if damaged it is usually "kamikazed". # of 5,000,000

Kerdoz: Anti-Darkmatter missiles (15 Feet; 4.5 Meters), similar to Derkaz, stored in anything larger than .15 miles. # of: 250,500,000

Derkaz: Anti-Darkmatter mines (10 Feet; 30.48 cm.), stored in anything larger than .8 miles. # of: 600,561,000

Quanto Nanoswarm: Almost the exact same to Nanoswarm except for the fact that they can quantum tunnel and travel along quantum strings. # of: 355,500

Nanoswarm: A collection of nanotech (each collection is 10 feet³; 3.04 meters³), made of several strong metals and materials, that's only job is to tear up the enemy, e.g. puncture ships or people. ("# of:" is the number of collections) # of: 1,500,000

Gnothis Surveyor: A remastered version of the Propheteia Surveyer, incredibly small (.2 Inches; 5 Millimeters), implosion now 20% more effective, makes 3D models of it's surroundings within 2 seconds, can scatter all light wavelengths (for at max 30 continuous GS hours), barb now tracks across half the galaxy. # of: 10,500,005

Dræn: Tiny drones (30 Inches long; 76.2 cm. long), dipped in Atranth and made of Osmium and Chromium, self destruct into shards if object of interest is pierced. Stored on Portioa Carriers. # of: 100,325,500,000

# of Personnel: 3,100,224,600 (3.1 Billion)

Locus Command (Space-Air-Force)
Troops: Standard issue Plasma Pistol, optional: Anti-Matter Sniper Rifle, Quantii Gauss Rifle. Training is 80 years. Higher ups get access to Duvwog and a Gaulikrystal Semi-Automatic Rifle.

Orbita Mothradium: Orbital stations used for research (1 Mile ;5280 Ft.; 1.609 Km.), all have a large docking station that can be used by all military ships (and cleared civilians). Equipped with weaponry on all sides (except one), has a large weapon that shoots a beam of Energy filtered through an Atrarenth crystal named Crystallim. The damage is approximately equivalent to 20 Million Megatons of TNT. # of: 250 (located in all Completely Inhabited Systems)

Haethra Carrier: Giant flying carriers, used to house other 'air'craft, can go in space, cannot reach FTL. # of: 5,000

Sagire Patroller (Can be classfied as an Electronic-warfare "air"craft): Faster than the Nemel Fighter (30 Feet; 9.144 M.), can reach sub-light speeds if needed, lightly armoured and agile. (Can travel between systems in certain circumstances.) # of: 1,500,000

Patte Patroller (Can be classified the same as the Sagire Patroller): Fastest ship in the Locus Command (25 Feet; 7.62 M.), can reach FTL, lightly armored (can travel between systems). # of: 1,000,000

Gunnhildr Gunship: Used at slow speeds, can boost to fast speeds (55 Feet; 16.764 M.), almost always used in-atmosphere (it is possible to use in space but it is ill-advised), can be loaded with bullets or energy capsules (laser ammo) # of: 1,600,500

Giroe Gunship: Used at slower speeds, (54 Feet; 16.459 M.), can be used in space and in air. # of: 800,000

Demotia Bomber: Slow (48 Feet; 14.63 M.), mostly used in-atmosphere, used in space as a projectile launcher as well. Carriers anything from Enmatr to Rockets. # of: 1,000,000

Destruien Bomber: Slower (50 Feet; 15.24 M.), usually used in-atmosphere, it can be used in space as a projectile launcher, carries anything from a nuclear warhead to "napalm". (Cannot leave the system on its own.) # of: 1,900,400

Multon: A Multirole space-aircraft (40 Feet; 12.192 M) that can act as a bomber or a fighter depending on the situation; more heavily armoured than the Nemel Fighter, fitted with a Plasma Cannon. # of: 2,200,000

Lithe Fighter: Fast and lithe (funny right?) (37 Feet; 11.27 M.), can reach go in space and is heavily armoured at bends.

# of: 2,005,000 Nemel Fighter: Fast and nimble (35 Feet; 10.668 M.), fitted with several weapons, lightly armoured. (Can go in space, cannot travel between systems.) # of: 4,000,000

# of Personnel: 400,577,200 (400.6 Million)

Devoidier Arma (Space-Terrestrial-Maritime Army)
Troops: Standard issue Plasma Assault Rifle and Plasma Pistol, other options include: Anti-Matter Sniper Rifle, Laser Submachine Gun, a Crystallim Pump Shotgun, an Energy Shotgun, a Quantii Gauss Rifle, and a Plasma Rail Gun. Training is 103 years. Higher ups get access to Narvwog and a Gaulikrystal Semi-Automatic Sniper Rifle.

Maritimus Maximus: An insanely large maritime station the size of a small city, is fitted with everything possible, 4/5ths of it are underwater and if it moves far enough it can fully submerge itself. The only 2 are located on Teral and Aqaflin. In the heart of the cities there is an A.I. that works with the Devoidier Arma in a symbiotic relationship. # of: 2

Eterre: Weapons that use the power of the entire planet[/moon] situated on, e.g. Geothermal Energy, Hydrothermal, Solar, Fusion reactors, Wind, etc. # of: 45 (located in all Completely Inhabited Systems)

Morcrys: A large (2,800 feet tall: 853.44 meters tall; 1,000 feet wide; 304.8 meters wide) terrestrial based weapon that uses Gaulikrystal to shoot objects in space (WARNING: Will punch a hole in atmosphere if any). # of: 550 (located in all Completely Inhabited Systems)

T.O.M. Aka Terrestrial Obliteration Machines: Are ground to space[/air] weapons (3,000 Feet tall; 914.4 Meters tall), there are hundreds of weapons on the tip and sides of a single T.O.M., e.g. Railguns, Nuklier, Apeironi, Anti-Matter, Plasma, Energy, Enmatr, and Kobor; the largest weapon is situated at the tip, it is an incredibly powerful beam of Enmatr. # of: 15,000 (located in all Completely Inhabited Systems)

Machcontra: Giant ass mechs (492 feet tall; 150 meters tall), controlled from Dethroa or what it's launched from, if controller is destroyed, an A.I. takes over the Machcontra. # of: 10,000

Dethroa: Giant ass tanks (1,900 feet tall: 2,500 feet wide; 579.12 meters tall: 762 meters wide). # of: 90,000

Rædar: A[n aquatic] dreadnought designed to be able to fly. # of: 540,000

Cavleen V.6: A[n aquatic] battleship designed to be able to fly using magnets. # of: 305,000

M.R. Aka Magnetum Rotatis: An incredibly large air vehicle used to transport equipment, munitions, ammunition, and troops (uses magnets to fly). # of: 425,000

Revlin V.3: A helicopter-like vehicle (except with magnets and no rotary blades), has 2 Plasma Gatling Guns on each side and an Energy Cannon on the bottom (that can turn 360°). # of: 800,000

Domao: A[n aquatic] corvette designed to be able to fly. # of: 840,000

Tarkus V.2: A very large tank-like vehicle, fitted with 3 Energy Cannons, 2 mounted Energy Machine Guns, and an EMP Cannon (one time use, last resort).

# of: 980,000 Trekus V.4*: A tank-like vehicle fitted with 4 Plasma Gatling Guns and 2 Energy Cannons. # of: 1,030,000

Ver Artillery: Used on land, drivable weapon used to fire upon targets in the air and [it's rounds] can reach the Exosphere. # of: 1,900,000

Fjarre Artillery: Used on land, possible to use on water, vehicle with a large weapon used to fire plasma rounds (dense housing of plasma). # of: 2,300,000

Trochus V.2: A large land assault vehicle, fitted with 2 Plasma Cannons and a mounted Energy Machine Gun. # of: 3,595,000

Adsaltus V.3: A land assault vehicle, fitted with a Plasma Gatling Gun and 2 mounted Energy Machine Guns. # of: 4,200,000

Saroi: Similar to Halomythane, these drones secrete Sarin in a gaseous state instead of Halomethane (Only to be used on the enemy), Sarin can kill within 1-10 minutes, it causes the victim to lose control of their body, i.e. muscle spasms. # of: 900,100

Halomythane: Drones that cover Allies and our own with Halomethane, effectively putting out all fires and stopping all new ones (if used in a ground situation all troops Nanurmur forms a mask). # of: 2,000,000

# of Personnel: 700,503,200 (700.5 Million)

Praemonitio Guard (Akin to the Marine Corps)
Troops: Standard issue Energy Assault Rifle, other options include: Plasma Shotgun, Anti-Matter Sniper Rifle, Laser Sniper Rifle, Plasma Rail Gun, and Quantii Gauss Rifle. Training is 200 years. Higher ups get access to Paetr and a Gaulikrystal Semi-Automatic Shotgun, and a Quantii Sniper Rifle.

Propheteia Drone V.2: Fitted with everything the previous model has (improved; self destruction now implodes to destroy any trace). Can now shoot dart like barbs that can be tracked for almost 2,000 Light Years. Has enough fuel to last 6 Galactic Standard Years within itself. # of: 120,450

Propheteia Drone: An almost invisible drone, due to its size and scattering of visible light around its body, can create a 3D model of its surroundings within 30 seconds, all information is relayed to the Praemonitio Guard. The Propheteia Drone is equipped with a small silenced weapon using concentrated light, it can also self destruct if need be. # of: 110,500

Vastus Skutr: A form of artillery that can travel up to 5,000 Miles (8046.72 Km.), can not shoot missiles as they would burn up upon re-entry, thus can only shoot Plasma or Energy rounds, can also shoot an experimental ammo called Zoulle (made from Atrarenth so is extremely expensive to fire), Zoulle will explode upon impact with the force of a hypernova (scaled down to around 30 Mi. of explosion). # of: 50,555

Magnetum Rotatis V.2: Fitted with everything the previous model had (and was improved). Now can scatter light from any direction to make itself virtually invisible unless heard. # of: 325,200

Cavleen V.9: Has everything Cavleen V.6 has (all was improved; Plasma Gatling Guns replaced with mounted Energy Machine Guns). Can now muffle all weaponry and can reach the thermosphere and the hadal zone. Armor has been improved, can now withstand being shot with a Plasma Gatling Gun. # of: 500,200

Amphibios Cwic: A fast amphibious vehicle that can shoot small torpedoes and missiles containing anything from an EMP to an PETN explosive to a nuclear warhead if need be. # of: 1,705,550

Carricarstem: Cargo truck, has a Plasma Gatling Gun. # of: 2,095,000

Violentia V.3: Lightly armored fast assault vehicle, fitted with sonar. # of: 5,055,000

# of Personnel: 350,500,000 (350.5 Million)

Ordu Svariti (Swarm but better)
Techne-Controle: The controlling A.I. of Ordu Svariti, sentient, thinks in zeptoseconds; 20,000 yottabytes worth of storage. Lives in [REDACTED]. The rest of Ordu Svariti is controlled by her, although they can think and move by themselves. # of: 1

Ultimoff Dreadnought: A very large ship (7 miles long, 2.4 miles wide;11.27 km long, 4.02 km wide), completely A.I. controlled. # of: 500

Testern Troop Carriers: Similiar to the Esternad Troop Carriers (same size), controlled by A.I. to transport Vimtoll. # of: 5,000

Techere Destroyer: Similiar to the Tgere Destroyer (same size), can be filled with Vimtoll for transport. # of: 500,000

Auspation Phillquin: Similiar to the Mikros Corvette (same size), faster due to no life support or living space needed. Can travel between systems. # of: 5,000,000

Aespatium Boet: An A.I. controlled ship similar to the Nemel Fighter (same size). Can travel inbetween systems and in space. # of: 3,000,000

Vellere: Essentially Spatomin V.2 (same size), can now drill through solid titanium. # of: 40,000,000

Spatomin: Small vulture-like A.I. controlled tiny drills (1 Foot; 30.48 cm.), can drill through solid tungsten. # of: 30,000,000

Vimtoll: Ground troops (7 Feet tall; 2.134 m. tall), fitted with the same weaponry and armor as those in the Devoider Arma do; have a laser rifle embedded into their wrist. # of: 400,000,000

Propheteia Surveyer: Similiar to the Propheteia Drone V.2. Can now last 10 Galactic Standard Years. # of: 3,000,000

Secernere Militaris: A secret military organization rooted deep within all branches of the government.

Cernere Tyrannis: The base of operations for Secernere Militaris. Deep within Ethrill (the massive gas giant in Malcolligere's home system), it is home to a sister A.I. of those within the Maritimus Maximus', but this A.I. named Techne Magister has 2,000,000x the computing power and 100,000 Yottabytes worth of storage; is rumored to be able to affect The Aether. Cernere Tyrannis itself is found within an air pocket inside of Ethrill powered by Ethrill's storm winds (has fuel reserves if needed). Cernere Tyrannis is bigger than Manhattan (40 Miles²) and has a massive ship yard (20 Miles²) filled with everything else listed here. # of: 1

Moffdrædan Dreadnought V.2: Large battleship[s] (.6 Miles; 3168 Ft.; 0.966 Km.) fitted with everything the previous model had, now almost as fast as the Credibilis Cruiser. instead of regular metals is now made of synthetic Atrarenth and can fire all types of ammunition (includes Zoulle and Xoulle). Hidden compartments all over the ship to evade capture from boarding parties. # of: 500

Massif Estern Fleet Carrier: A remastered version of the Estern Fleet Carrier (now 3.5 Miles long; 18480 Ft.; 5.633 Km.),it's armour is made from synthetic Atrarenth (made using an incredibly safeguarded formula using concentrated amounts of Ethrill's gas), so it is virtually impenetrable and can camouflage. Fitted with guns designed to be able to fire all forms of ammunition (Includes Zoulle and Xoulle; Xoulle is Zoulle made from synthetic Atrarenth, can only explode with the power of a supernova). # of: 100

Razer Battleship V.2: Similar to the Razer Battleship (.3 Miles long; 1584 Ft.; .483 Km.), armoured with synthetic Atrarenth and able to fire with all ammunition; this version can reach faster speeds but is still very hard to turn at fast speeds. # of: 600

Credibilis Cruiser: A cruiser that is big and fast (.25 Miles long; 1320 Ft.; .402 Km.), made with synthetic Atrarenth and fitted with weapons capable of all ammunition. # of: 800

Agere Fighter: Similar to the Nemel Fighter (35 Feet; 10.668 M. ), it is made from synthetic Atrarenth and can scatter visible, ultraviolet, and infrared light away from itself making it virtually invisible; all weapons are muffled and can fire almost anything without being heard. Can fire Zoulle and Xoulle but it will break whatever it is fired from. # of: 9,500

E.A.V.(Extreme Assault Vehicle): (30 Feet; 9.144) Essentially a bottomless vehicle that can use magnets and several propulsion systems to go virtually anywhere (can go in space, in the deepest oceans, underground, and on land.), uses real Atrarenth to camouflage and can scatter all light wavelengths around it if needed making it in all forms literally invisible. due to shape its weapons cannot be muffled. Can fire all types of ammunition and has several compartments in order for it's inhabitants to survive for up to 1/2 a galactic standard year. # of: 1,000

Secerne Divisioun: A branch of Secernere Militaris. All members {there are 20 members} are given Kobalos armor, armor that when activated scatters all light; can harm the individual that wears it if activated for too long. Each member is given a weapon to fit their specifications.

Vinae Morfin: Using The Originem as a bio-weapon is an option in case of the invasion of Masgaflin, only to be used as a last resort for that system due to it's toxicity. The Originem would be ruptured with an Atrarenth Spear designed by Secerene Militaris, doing so would rapid fire the spores through all of The Vinae's vines at around the same time. The Originem is being monitored "24/6" (using The Galactic Standard Calendar), it is ill advised to approach it without proper clearance and equipment. # of Originem: 1; # of Atrarenth Spear: 2

Ultimus Atirier: The last resort weapon. Ultimus Atirier can be classified as artillery in a way. Stationed on {LOCATION EXPUNGED}, it shoots a highly volatile condensed form of Atrarenth (called Ωoulle) that can explode with the power of 1 × 10⁹⁰ hypernovas and can only be fired once as it will tear apart space-time as it speeds to its destination (destination must be calculated by Techne Magister or it will most certainly miss), the place fired from will be vaporized as a wormhole instantaneously opens and collapses with the traveling of Ωoulle. The impact can only be theorized as shooting it will surely attract the attention of every single organism in the sky as it explodes possibly an entire cluster of systems. Shooting at the supermassive black hole in the center of The Whale Galaxy will either a. do nothing or b. travel to the center and explode it. Ultimus Atirier is not to be fired under any circumstances, unless the very heart of Malcolligere is threatened. # of Ultimus Atirier: 1 # of Ωoulle: 1

 Total # of Personnel in the Malcolligere Military: 4,752,290,200 (4.752 Billion) 

Tupper Characters
~ The Mortith: Leader of The Council, the highest governing body of Malcolligere.

+5 (Melee) Attack +3 Surprise Attack -3 Any Conversational Roll (With a Non-Aeternalis) -5 Scouting/Looking

~ Councilmember Thena: Military centered member of The Council. Member of The Militarist Party. +5 Attack +1 Counterattack -6 Dodge

~ Councilmember Iomin: Research oriented member of The Council. Member of The Technological Party. +5 Attack -5 Dodge

~ Councilmember Goflemi: Infrastructure centered member of The Council. +5 Defense -5 Attack

~ Councilmember Snikarn: Exploration oriented member of The Council. Member of The Expansionist Party. +5 (Ranged) Weapons -5 (Ranged) Counterattack

~ Supreme Commander Roth: The only diplomat of Malcolligere and the Commander-in-chief, as well as the Grax (controller of the Swarm). +6 Retreating +3 Surprise Attacks +1 Dodging -1 Shooting -2 Defence -7 Empathy

————————————————————————————————————————

~ Wardon Urthram: Highest ranking military officer of Regalis Wardon. +5 Defense +5 Counterattack -10 Dodge

~ Admiral Hoff: Highest ranking military officer of The Navigium. +3 Attack +2 W.M.D. +1 Counterattack -1 Defense -2 Scouting -3 Retreating

~ General Viktor: Highest ranking military officer of The Devoider Armada +3 Land Attack +2 Scouting +1 Maritime Attack -1 Defense -2 Counterattack -3 Space

~ Director Yoren: Highest ranking military officer of The Praemonitio Guard. +3 Scouting +2 Land Attack +1 Artillery -1 Defense -2 Counterattack -3 Space

~ Commander Aavad: Highest ranking military officer of The Locus Command. +3 Air +2 Orbital Strike +1 Dodge -1 Space -2 Defense -3 Counterattack

~ Chairman Ozan: Highest ranking military officer of Secernere Militaris. +5 W.M.D. +2 Scouting +2 Space Attack -1 Base Defense -8 Rolls outside of Malcolligere Territory

~ Techne Magister: Most powerful A.I. in Malcolligere, in "possession" of Secernere Militaris. +5 W.M.D. +2 Counterattack -2 Defense -5 Mobility

~ Techne Secmagister: (Second) most powerful A.I. in Malcolligere, in "possession" of Navigium. +5 Strategy -5 Counterattack

~ Techne-Controle: Leader of Ordu Svariti. +3 Attack +1 Defense -1 Counterattack -3 Outside of Malcolligere Territory

————————————————————————————————————————

~ Captain Zeritan: Captain of the first Nellus Vuide +3 Ramming +2 W.M.D. +1 Dodge -1 Defense -2 Scouting -3 Retreating

~ Dr. Mekalmin: Directly under Councilmember Iomin. +2 Defense -2 Attack

~ Navigster Ivor: Master of the shipyards. +5 Defense -5 Attack

~ Agent Vond: Leader of Secerne Divisioun. +5 (Ranged) Attacks -5 Counterattack ~ Agent Niny: Member of Secerne Divisioun. +5 (Melee) Attacks +1 Counterattack -6 (Non Melee) Attacks

~ Agent Zephyr: Member of Secerne Divisioun. +5 Defense +1 Attack -6 Dodge

~ Agent Bora: Member of Secerne Divisioun. +5 (Ranged) Attacks -5 Dodge

~ Ailuros: Feline, "member" of Secerne Divisioun. +5 (Melee) Attacks -5 (Ranged) Defense

~ Eos: Onboard A.I. of Astraeus.

~ Artemis: A cyborg assassin, employee of Secernere Militaris. +3 Assassinations -3 Defense

~ Talos: Project Talos. +3 Defense +1 Attack -1 Counterattack -3 Dodge

~ Typhon: Project Typhon. +3 Attack +1 Defense -1 Counterattack -3 Dodge

~ Random Personnel (1 & 2): The name says it all. +1 Apathy -1 Combat

~ Soraya: A human maid aboard Magnispec (along with Kseniya and Lyudmyla.) +9 Voluptuousness +1 Cleaning -10 Basically Everything Else

~ Civilian: A random citizen of Malcolligere. +10 Cool -10 Knowledge of Literally Anything